Game
Immortal Sins
8 years ago

Build 20180127 uploaded!


Wow… I shipped a broken feature that I didn’t test all that well.
For those who don’t know, Compatibility Mode allows non-English players to play the game when the engine can’t read Unicode characters. This feature wasn’t properly tested by me (mainly since debugging it was a chore until I upgraded my laptop). Now that I have properly tested it and tweaked it, it should now work as it should. I’ve tweaked the backup system as well so it works in Compatibility Mode as well.
Changelog:

Game:
-Fully implemented Compatibility Mode.

Northbridge:
-Fixed a bug that prevented Compatibility Mode to work properly.
-Tweaked the Backup System to support Compatibility Mode.
-Fixed a bug that prevented the standalone Save Manager to work.



0 comments

Loading...

Next up

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's a bit early, but I have something cooking. Keep an eye out.

Overhauls on the way.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Waz zis? An overhauled map? Yes. Coming soon.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added a simple audio system to the launcher.

Jump List returns in the next update.