Game
Immortal Sins
8 years ago

Build 20180222 uploaded!


Changelog:

Game:

  • Re-designed Aigina.

  • Polished the Battle UI.

  • The mission in the Crystal Cave will no longer result in Game Over when Maria dies.

  • Tweaked the enemy AI in the Crystal Caves.

  • Reduced the amount of Ice Spiders in battle.

  • Fixed a bug where Jena couldn’t equip Handgear.

  • Fixed a bug that caused the counters in the States to not update properly.

  • [Workaround]Adjusted the size of the DP counter to reduce the garbage numbers taking up the DP bar.

Northbridge:

  • Fixed a bug where the Export option would crash the launcher and the standalone Save Manager, due to not accessing the strings stored in the Northbridge Core library.



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A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added a simple audio system to the launcher.

Something something... Stuff that I worked on.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Who did this?

Enjoy a nice dish, get a nice buff. What's not to like?

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.