Game
Immortal Sins
7 years ago

Build 20180222 uploaded!


Changelog:

Game:

  • Re-designed Aigina.

  • Polished the Battle UI.

  • The mission in the Crystal Cave will no longer result in Game Over when Maria dies.

  • Tweaked the enemy AI in the Crystal Caves.

  • Reduced the amount of Ice Spiders in battle.

  • Fixed a bug where Jena couldn’t equip Handgear.

  • Fixed a bug that caused the counters in the States to not update properly.

  • [Workaround]Adjusted the size of the DP counter to reduce the garbage numbers taking up the DP bar.

Northbridge:

  • Fixed a bug where the Export option would crash the launcher and the standalone Save Manager, due to not accessing the strings stored in the Northbridge Core library.



0 comments

Loading...

Next up

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Waz zis? An overhauled map? Yes. Coming soon.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Jump List returns in the next update.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

A small teaser for the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

It's a bit early, but I have something cooking. Keep an eye out.

Done some improvements to the backup system. Even added an icon to let you know that it's working.