Game
Immortal Sins
8 years ago

Build 20180222 uploaded!


Changelog:

Game:

  • Re-designed Aigina.

  • Polished the Battle UI.

  • The mission in the Crystal Cave will no longer result in Game Over when Maria dies.

  • Tweaked the enemy AI in the Crystal Caves.

  • Reduced the amount of Ice Spiders in battle.

  • Fixed a bug where Jena couldn’t equip Handgear.

  • Fixed a bug that caused the counters in the States to not update properly.

  • [Workaround]Adjusted the size of the DP counter to reduce the garbage numbers taking up the DP bar.

Northbridge:

  • Fixed a bug where the Export option would crash the launcher and the standalone Save Manager, due to not accessing the strings stored in the Northbridge Core library.



0 comments

Loading...

Next up

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Something something... Stuff that I worked on.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Jump List returns in the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Overhauls on the way.

Waz zis? An overhauled map? Yes. Coming soon.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Added achievements. Because why not?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.