Game
Immortal Sins
7 years ago

Build 20180310 uploaded!

Game:
-Minor change in some of the text.
-Minor map optimization on Danotia.
-Fixed a game breaking bug where Elena jumped on the wrong position during the prologue.

Northbridge:
-Updated libraries.
-Minor optimizations.




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Added achievements. Because why not?

Jump List returns in the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.

A small teaser for the next update.