Game
Immortal Sins
7 years ago

Build 20180310 uploaded!

Game:
-Minor change in some of the text.
-Minor map optimization on Danotia.
-Fixed a game breaking bug where Elena jumped on the wrong position during the prologue.

Northbridge:
-Updated libraries.
-Minor optimizations.




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Waz zis? An overhauled map? Yes. Coming soon.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

A small teaser for the next update.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Something something... Stuff that I worked on.

Jump List returns in the next update.

It's a bit early, but I have something cooking. Keep an eye out.