Game
Immortal Sins
7 years ago

Build 20180425 uploaded!


This mainly a hotfix or sorts for the Journal not showing up after the prologue. I’m saying sort of, since the Journal script is quite the stubborn one. I had to implement some code to add it back in. Although this doesn’t catch all cases, it should add it back in when you:

  1. When a new mission starts.

  2. When you leave Aigina for good.

I’ll see if I can improve the code so it can catch and fix it.

Aside from that, Rick got two new skills (which replace Fire Breath and Dragon Spirit). Tavern Brawl has the same effect as Fire Breath (sans Element) and Blitz Strike overwhelms the target, reducing their Max HP and Max MP for a while. Helpful in some cases.

And two bugfixes are included in, along with a slight graphical tweak for some maps.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added a simple audio system to the launcher.

Waz zis? An overhauled map? Yes. Coming soon.

Added achievements. Because why not?

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Something something... Stuff that I worked on.

Jump List returns in the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Done some improvements to the backup system. Even added an icon to let you know that it's working.