Game
Immortal Sins
4 years ago

Build 20220415 released!


Game:

  • Implemented new defaults for the sound settings.

  • Fixed a soft-lock, where skipping one of the prologue scenes would break the script.

  • Tweaks to the memory management.

  • Minor balancing tweaks.

Northbridge:

  • Re-worked the save export UI.

  • Applied a fail-safe if the user selected no files to export and clicked on Export.

  • Fixed some localization issues.

  • Behind-the-scenes changes to improve stability.



0 comments

Loading...

Next up

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added achievements. Because why not?

Welcome back to Esmarna XP!!!! There are new things about this game I would like to talk about! I'm officially BACK to making this game! (more info in the article)

Added a simple audio system to the launcher.

So the NookComp is fully working right now with: Critterpedia, NookMail, Catalog and Bell Bank.

Also Postal system with the Mailbox and Post Office is also working and is hooked up into NookMail on the computer!

This is just a video to show you guys :)

Taking the wraps off. For real this time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

just testing out my Caterpillar System in rpg maker 2k

This took me kinda long to make using only events ngl

An updated title screen.