Game
Immortal Sins
3 years ago

Build 20220415 released!


Game:

  • Implemented new defaults for the sound settings.

  • Fixed a soft-lock, where skipping one of the prologue scenes would break the script.

  • Tweaks to the memory management.

  • Minor balancing tweaks.

Northbridge:

  • Re-worked the save export UI.

  • Applied a fail-safe if the user selected no files to export and clicked on Export.

  • Fixed some localization issues.

  • Behind-the-scenes changes to improve stability.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

MAKE friends and foes, SAVE your friends or EXPLORE the unseen... because DRUG STORY's tomorrow, with the all new CHAPTER 4!

Available August 27th on Windows, MacOS and Linux featuring 4 chapters.

A small teaser for the next update.

The full game is available for playing! I hope you all enjoy it! I had some weird troubles trying to release it, but it all should be working properly now, but if you find some bugs or errors, feel free to comment so I can fix it!!

Added a simple audio system to the launcher.

Added achievements. Because why not?

# Small tweak for lumberjacks who not only cut down trees, but will also plant them after cutting.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.