Game
Immortal Sins
3 years ago

Build 20221019 released!


Well... It's been a while. There were quite a lot of IRL stuff happening on my side, so I felt like a wreck for a while. Thankfully, these are sorted now. This update isn't big, but it brings a few important changes to improve the experience. Primarily, Opus and WebP compression have been placed back to the game after sorting out issues. This should make the game smaller and load faster now. I've also re-worked the preload system a bit to also improve it. There are a few cosmetic changes on the launcher too. Mainly so the options menu is more visible.

Changelog

Game

  • Brought back the WebP and Opus compressed assets.

  • Various tweaks to improve load times.

  • Added hints on how to get to Mendor.

Northbridge

  • Updated to .NET 7.

  • Cosmetic changes to the options menu.



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Next up

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Jump List returns in the next update.

Home customization showcase :)

Enjoy a nice dish, get a nice buff. What's not to like?

Art Fight started a day ago and there's already some really cool art of my characters being made.

Carrot Man art by Freeway

Starly art by Ghost_artfight

Added achievements. Because why not?

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Este gameplay sí que es fascinante! Mecánica de tender ropa, como no se le ocurrió a nadie antes!

(El juego no consistirá sólo de esto)

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.