Game
Immortal Sins
3 years ago

Build 20230129 released!


Happy (late) new year, maties!

This update is focused on improving the user experience, alongside rolling out the support of the new help site. Due to unexpected issues with Northbridge Mantis, I've rebuilt it from scratch. The new one uses Blazor for the entire stack, allowing me to expand it a lot easier. I'll talk about it at a later point.

Changelog

Common

  • Switched the links to the new site.

  • Dropped Windows 7 and 8.1 (as .NET 7 no longer supports them)

Northbridge

  • Overhauled the Save Manager and Backup systems, to support the new, universal, archive format.

    • Switched compression from Zstandard to Brotli.

    • Structural improvements.

  • Improved memory usage when Northbridge checks or interacts with the files.

  • Minor changes, in order to support new features.

  • Changed the version format in the About dialog, so it matches with the game's version.

  • Fixed a bug where importing files would crash Northbridge.



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Who did this?

Something something... Stuff that I worked on.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Peeking behind a tree!

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Yearly GJ post. More updates in X and Itch.

This is a screen overlay that appears when spit in the face / blinded.

Added achievements. Because why not?