Game
Immortal Sins
3 years ago

Build 20230129 released!


Happy (late) new year, maties!

This update is focused on improving the user experience, alongside rolling out the support of the new help site. Due to unexpected issues with Northbridge Mantis, I've rebuilt it from scratch. The new one uses Blazor for the entire stack, allowing me to expand it a lot easier. I'll talk about it at a later point.

Changelog

Common

  • Switched the links to the new site.

  • Dropped Windows 7 and 8.1 (as .NET 7 no longer supports them)

Northbridge

  • Overhauled the Save Manager and Backup systems, to support the new, universal, archive format.

    • Switched compression from Zstandard to Brotli.

    • Structural improvements.

  • Improved memory usage when Northbridge checks or interacts with the files.

  • Minor changes, in order to support new features.

  • Changed the version format in the About dialog, so it matches with the game's version.

  • Fixed a bug where importing files would crash Northbridge.



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Next up

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

skillz

credits to @Deez337 @FantomazBB @ClownManGuy for some of the sprites animations and icons

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

WINTER TIME!!

(December Newsletter)

Added achievements. Because why not?

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Unfinished Demo 2 gameplay

Taking the wraps off. For real this time.