Game
Immortal Sins
3 years ago

Build 20230129 released!


Happy (late) new year, maties!

This update is focused on improving the user experience, alongside rolling out the support of the new help site. Due to unexpected issues with Northbridge Mantis, I've rebuilt it from scratch. The new one uses Blazor for the entire stack, allowing me to expand it a lot easier. I'll talk about it at a later point.

Changelog

Common

  • Switched the links to the new site.

  • Dropped Windows 7 and 8.1 (as .NET 7 no longer supports them)

Northbridge

  • Overhauled the Save Manager and Backup systems, to support the new, universal, archive format.

    • Switched compression from Zstandard to Brotli.

    • Structural improvements.

  • Improved memory usage when Northbridge checks or interacts with the files.

  • Minor changes, in order to support new features.

  • Changed the version format in the About dialog, so it matches with the game's version.

  • Fixed a bug where importing files would crash Northbridge.



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Next up

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

MAKE friends and foes, SAVE your friends or EXPLORE the unseen... because DRUG STORY's tomorrow, with the all new CHAPTER 4!

Available August 27th on Windows, MacOS and Linux featuring 4 chapters.

Added achievements. Because why not?

The full game is available for playing! I hope you all enjoy it! I had some weird troubles trying to release it, but it all should be working properly now, but if you find some bugs or errors, feel free to comment so I can fix it!!

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Something something... Stuff that I worked on.

# Small tweak for lumberjacks who not only cut down trees, but will also plant them after cutting.

A small teaser for the next update.