Game
Immortal Sins
2 years ago

Build 20240318 released!


  • Fixed a crash with battles, due to a new color picking system.

  • Implemented a workaround so the particles can render.

  • Fixed a bug, where importing saves wouldn't show the Play button after completing the task.

  • Fixed a crash on the launcher, when updating the cache.



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Next up

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's a bit early, but I have something cooking. Keep an eye out.

Overhauls on the way.

Who did this?

Something something... Stuff that I worked on.

Added achievements. Because why not?

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Jump List returns in the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.