Fixed a crash with battles, due to a new color picking system.
Implemented a workaround so the particles can render.
Fixed a bug, where importing saves wouldn't show the Play button after completing the task.
Fixed a crash on the launcher, when updating the cache.
Next up
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Waz zis? An overhauled map? Yes. Coming soon.
A small teaser for the next update.
Enjoy a nice dish, get a nice buff. What's not to like?
Added achievements. Because why not?
Jump List returns in the next update.
It's a bit early, but I have something cooking. Keep an eye out.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
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