Game
Immortal Sins
1 year ago

Build 20240318 released!


  • Fixed a crash with battles, due to a new color picking system.

  • Implemented a workaround so the particles can render.

  • Fixed a bug, where importing saves wouldn't show the Play button after completing the task.

  • Fixed a crash on the launcher, when updating the cache.



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A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added a simple audio system to the launcher.

Waz zis? An overhauled map? Yes. Coming soon.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Enjoy a nice dish, get a nice buff. What's not to like?