Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I hope you guessed Ham Sandwich.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Otis in Underwater 🌊
Voidstone now includes highly advanced QoL features, like a pause menu!
I don't even count this as a Devlog but i made a very short animation test with Belle's model
Ukiyoe style experiment...
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