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18
4 months ago

I hope you guessed Ham Sandwich.




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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Working on the mech selection in the main menu. One of these will be in the final game.

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Voidstone now includes highly advanced QoL features, like a pause menu!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD