Loading...
38
1 year ago

Ukiyoe style experiment...


Some time ago I started playing with the idea of creating a game in the Japanese ukiyoe style. This is a rough prototype of some of the rendering techniques, but I think it's coming along pretty well!

The aspects of the style I've focused on mimicking so far are:

-Outlines

Just simple hull outlines for now. Using a renderer feature and shader graph to apply this to all objects on a certain layer, so I don't have to worry about making each one manually.

-Paper texture

A screenspace texture applied in a shader graph to all of the elements onscreen through various methods including sub graphs and fullscreen renderer features.

-Color gradients

Using a shader graph to create height-based color gradients for the terrain and a screen space gradient for the skybox.

-Lens Angle

A very tight camera lens angle is used to mimic the lack of perspective in most early ukiyoe.

Next, I'll start working on a new level composition to embrace the 'floating world' aspect of ukiyoe!



1 comment

Loading...

Next up

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

I hope you guessed Ham Sandwich.

I'm sure she doesn't mean any harm...

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Don't miss out on your chance to design a Game Jolt sticker!

Post YOUR design for a sticker inspired by Arcane, League of Legends, and Nail Art!

After "Design a #GXNailArt Sticker!" ends, we'll pick 3 winners (AND give them one of a kind trophies!)

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Working on the mech selection in the main menu. One of these will be in the final game.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines