Loading...
37
1 year ago

Ukiyoe style experiment...


Some time ago I started playing with the idea of creating a game in the Japanese ukiyoe style. This is a rough prototype of some of the rendering techniques, but I think it's coming along pretty well!

The aspects of the style I've focused on mimicking so far are:

-Outlines

Just simple hull outlines for now. Using a renderer feature and shader graph to apply this to all objects on a certain layer, so I don't have to worry about making each one manually.

-Paper texture

A screenspace texture applied in a shader graph to all of the elements onscreen through various methods including sub graphs and fullscreen renderer features.

-Color gradients

Using a shader graph to create height-based color gradients for the terrain and a screen space gradient for the skybox.

-Lens Angle

A very tight camera lens angle is used to mimic the lack of perspective in most early ukiyoe.

Next, I'll start working on a new level composition to embrace the 'floating world' aspect of ukiyoe!



1 comment

Loading...

Next up

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Working on the mech selection in the main menu. One of these will be in the final game.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

I'm sure she doesn't mean any harm...

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

I hope you guessed Ham Sandwich.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels to open today's slot on the calendar.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now