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39
2 years ago

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines




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Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

I hope you guessed Ham Sandwich.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

@Miles_Games is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games before the quest ends on December 23 and you'll get Coins!

Ukiyoe style experiment...

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm sure she doesn't mean any harm...

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Some spectral shots from our game #indiegame

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.