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Added another weapon and refactored the level up options system so it's more extensible.
prototyping a dialog system for a point-and-click adventure game
Looking for a fun #gamedev challenge? Highrise Game Jam starts April 29 - May 5th. Check out the rules and submit a game before the deadline to win some serious CASH MONIES!
Learn all the deets: https://gamejolt.com/c/gamedev/highrisejam
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
We've added animation for a little side quest.
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd
Itβs time to kick off the Live Wallpaper Jam π but first... we need the theme!
So the theme is... 'UNLEASH'
Youβve got until May 2nd π Good luck!!
First pass on the walk cycle for the new mech design, rendered from blender viewport.
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