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33
1 month ago

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines




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Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Added another weapon and refactored the level up options system so it's more extensible.

prototyping a dialog system for a point-and-click adventure game

Looking for a fun #gamedev challenge? Highrise Game Jam starts April 29 - May 5th. Check out the rules and submit a game before the deadline to win some serious CASH MONIES!

Learn all the deets: https://gamejolt.com/c/gamedev/highrisejam

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

We've added animation for a little side quest.

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.

Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd

It’s time to kick off the Live Wallpaper Jam πŸŽ‰ but first... we need the theme!

So the theme is... 'UNLEASH'

You’ve got until May 2nd πŸ‘ Good luck!!

πŸ”— https://store.gx.me/events/live-wallpaper/

First pass on the walk cycle for the new mech design, rendered from blender viewport.