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39
2 years ago

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines




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Ukiyoe style experiment...

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

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I'm sure she doesn't mean any harm...

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Which of these is your favorite animation?

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.