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37
1 year ago

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines




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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

I'm sure she doesn't mean any harm...

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on the mech selection in the main menu. One of these will be in the final game.

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.