
Voidstone now includes highly advanced QoL features, like a pause menu!
Next up
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
@pm-studios
' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.
Quests celebrating the beta have entered your quest log.
Play the game for FREE: https://bit.ly/BanditTrapSteam
Working on the mech selection in the main menu. One of these will be in the final game.
Welcome @GoldFireStudios
to Game Jolt and complete the quest!
They're an indie studio working on fun narrative games like Arctic Awakening (which is out now on Steam, Xbox, PS5).
Check out the game page: https://gamejolt.com/games/arcticawakening/1031061
Ukiyoe style experiment...
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
🏆Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST
! Where every story finds its voice!
I'm sure she doesn't mean any harm...














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