
Voidstone now includes highly advanced QoL features, like a pause menu!
Next up
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
I hope you guessed Ham Sandwich.
Ukiyoe style experiment...
Everything is Crab is the animal evolution roguelike.
Make animal inspiredĀ evolutionary choicesĀ to concoct your own unique creature every run, both mechanically and visually.
Play the Next Fest demo:Ā https://bit.ly/EverythingIsCrab
Complete EIC-inspired quests!
Working on the mech selection in the main menu. One of these will be in the final game.














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