Check out this cool and unique throne model by Dragos Casian!
Next up
First pass on the walk cycle for the new mech design, rendered from blender viewport.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Otis in Underwater 🌊
Voidstone now includes highly advanced QoL features, like a pause menu!
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
I don't even count this as a Devlog but i made a very short animation test with Belle's model
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
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