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208
8 months ago

Working on the mech selection in the main menu. One of these will be in the final game.




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Voidstone now includes highly advanced QoL features, like a pause menu!

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Ukiyoe style experiment...

First pass on the walk cycle for the new mech design, rendered from blender viewport.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.