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207
27 days ago

Working on the mech selection in the main menu. One of these will be in the final game.




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

game mockup where u collect chickens (its windy)

I hope you guessed Ham Sandwich.

Have you played the Rose & Locket demo yet? It's always good to hear people's thoughts on the game so far

First pass on the walk cycle for the new mech design, rendered from blender viewport.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

What’s that, lurking in the dark? Looks quite scary and it’s not even its FINAL FORM! 😱

Slightly tainted animals in First Dwarf can be healed, if you wish to help them… but there is also one more, less peaceful solution…

https://discord.gg/rr4nDK545C

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.