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208
1 year ago

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.




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Voidstone now includes highly advanced QoL features, like a pause menu!

I hope you guessed Ham Sandwich.

Working on the mech selection in the main menu. One of these will be in the final game.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Okay, I mean it this time; I'm gonna see this one through...

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Welcome @PQubeGames to Game Jolt by giving them a follow!

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Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923

Ukiyoe style experiment...

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Follow @Finji on Game Jolt!

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working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines