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210
2 years ago

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.




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Next up

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

I'm sure she doesn't mean any harm...

Ukiyoe style experiment...

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

Voidstone now includes highly advanced QoL features, like a pause menu!

Working on the mech selection in the main menu. One of these will be in the final game.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I hope you guessed Ham Sandwich.