
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
I hope you guessed Ham Sandwich.
FUNDRAISER LIVESTREAM #SaveJim
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I'm sure she doesn't mean any harm...
Mastery cloaks in Eterspire. What other ones should we add? We're thinking of a boss one that you can get when you defeat all bosses an X amount of times.
Working on the mech selection in the main menu. One of these will be in the final game.





















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