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212
2 years ago

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.




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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Ukiyoe style experiment...

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Friends! We have big news!

Yesterday our game finally went live on this platform! Hurry and check it out if you haven't tried it — remember, there's local #coop !

Let's protect the planet from the nasty Gufi-Goo together!

#survival #strategy #craft

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

The corruption changes everything it touches.

Everything except Mako

#indiegame #steam

Voidstone now includes highly advanced QoL features, like a pause menu!

I'm sure she doesn't mean any harm...

Your worst nightmare is alive ... Coming soon !

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.