
Cleaned up the code
More assets
Programmed Chef Molasses
Introduced Hammon the Hitman, Diablo's younger-but-taller brother
Added mobile controls (only visible on mobile)
Opening scene: rough art in progress
Next up
Making a minigame. This is the prototype before I add all the art.
See my ingenuity, mortals! For I have used my canvas holder to take steady pictures with my ipad for traditional assets, bwahahahaha! 😎
Been working more on The Inferno Gang's Demo. Almost done! Don't wanna say when I'll get it done due to not wanting a deadline, but hopefully soon
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hello, Everyone. I have two announcements:
The first is that I'm going to focus on another summer project and summer job to cover the costs of health matters. The Inferno Gang will not be shelved, but progress will be slower.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
I wanted to try custom controls for my games, but it was always on the Options Menu To-Do list, the last things I did. I decided to I'll add it to the Pause Menu so people can change it anytime. Right now I'm moving it to the UI's Layout
Celtic knots are hard, but pretty satisfying when I can get them right
freed from the shackles of classes and exams (for a few months) kinda working on remaking all sona designs/clothing sets because i am AWESOME now
I’ve finally conquered my perfectionism long enough to make some sprite assets. It was fun playing with smear frames to show a bit more life in the animations.
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