
Cleaned up the code
More assets
Programmed Chef Molasses
Introduced Hammon the Hitman, Diablo's younger-but-taller brother
Added mobile controls (only visible on mobile)
Opening scene: rough art in progress
Next up
Celtic knots are hard, but pretty satisfying when I can get them right
See my ingenuity, mortals! For I have used my canvas holder to take steady pictures with my ipad for traditional assets, bwahahahaha! 😎
2.8.0’s release will be this Friday. I started a new summer job this week and it’s been great so far, but I;m also very tired. I’m starting to commission play testers to help me out with it’s development. Thanks for everyone’s support!
Moonlight Peaks is a life-sim where you can live your magical farm life! ✨
Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!
Play the FREE demo: https://bit.ly/MoonlightPeaks
A small #sidescroller #horror inspired by me getting sick at the start of the year and binging on Atlantic Canadian folklore! I call it Escaping Ankou! Currently in Alpha.
I wanted to try custom controls for my games, but it was always on the Options Menu To-Do list, the last things I did. I decided to I'll add it to the Pause Menu so people can change it anytime. Right now I'm moving it to the UI's Layout
Heya!
Frank art.
Minor Update: the Morality mechanic will replace the Health mechanic. Basically, you get a game over if you make too many bad decisions. You wanna make good decisions to keep your bar high. If your bar gets too low, you lose and get the Game Over.












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