
Cleaned up the code
More assets
Programmed Chef Molasses
Introduced Hammon the Hitman, Diablo's younger-but-taller brother
Added mobile controls (only visible on mobile)
Opening scene: rough art in progress
Next up
Been working more on The Inferno Gang's Demo. Almost done! Don't wanna say when I'll get it done due to not wanting a deadline, but hopefully soon
I’ve finally conquered my perfectionism long enough to make some sprite assets. It was fun playing with smear frames to show a bit more life in the animations.
Minor Update: the Morality mechanic will replace the Health mechanic. Basically, you get a game over if you make too many bad decisions. You wanna make good decisions to keep your bar high. If your bar gets too low, you lose and get the Game Over.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Making a minigame. This is the prototype before I add all the art.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Celtic knots are hard, but pretty satisfying when I can get them right
See my ingenuity, mortals! For I have used my canvas holder to take steady pictures with my ipad for traditional assets, bwahahahaha! 😎
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
Got Project Deep into Beta, yay!
I mainly just have to work on the art and figure out some leftover bugs in the programming. I want to have a mobile option, too. It's gonna be a Horror Collectathon











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