Working on a Confrontation Scene for the game. I've been working towards how to make TIG the comedy-mystery I want it to be. A part of it is doing the puzzles in the room and another part of it is finding people to interrogate on what the main antagonist's goals are.
This is the interrogations scene, which would be a staring contest. I got this idea off of one of my favourite Wii Games, Guilty Party. As the Purple Square, tries to cover the blue square, it will move now and again to one of the white squares. The purple square represents the player's stare and the blue square represents the interrogated enemy. This will give the staring match have a level of difficulty.
When a bar on top of the purple square in filled, the interrogated enemy will reveal a piece of information for the story's mystery about the antagonist's scheme. They'll need that at the end of the game.
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