
Connected textures and culling are working
Next up
turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.
I made a page for this weird project to post my ramblings.
Better collisions are coming.
OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH
Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.
ooga wooga ooga
added sprinting and i'm gonna improve connected textures.
sorry, i cant help it, i love working on this project lmfao
I am going to do what Mojang does best: procrastinate.
I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.
(ExtD is for hundreds of blocks, not a dozen mobs.)
MY BRAAAAAAAAAAIN










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