Game
Minecraft: Better than Blocks

2 hours ago

Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.




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OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH

MY BRAAAAAAAAAAIN

I did it. I fucking did it.

Dynamically adjusting collision boxes that use vectors instead of the old method.

GET. FUCKING. BENT.

I made a page for this weird project to post my ramblings.

turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.

having some problems with the collisions of entities, so im gonna take a break for a day or so.

if anyone thinks i should open this game up for testing or make a disc server or some shit, lmk.

ooga wooga ooga

Better collisions are coming.

say block is goated if you need to know where something is but dont want to make a costume because you're debugging

I am going to do what Mojang does best: procrastinate.

I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.

(ExtD is for hundreds of blocks, not a dozen mobs.)