Next up
I made a page for this weird project to post my ramblings.
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.
Better collisions are coming.
ooga wooga ooga
MY BRAAAAAAAAAAIN
OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH
say block is goated if you need to know where something is but dont want to make a costume because you're debugging
Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.
turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.
I am going to do what Mojang does best: procrastinate.
I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.
(ExtD is for hundreds of blocks, not a dozen mobs.)











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