1 year ago

Cornering the NPC to hit him with a stick is a bit mean - he's obviously afraid of me doing that. I will improve their avoidance algorithm.




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Some trees for my game in #blender

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

Play the Steam Next Fest demo now: https://bit.ly/Akatori

Triggering attack animations. It's still missing so much though 🥲

Happy Devruary! Devruary Day 28 celebrates @Decrypt ! He's the game dev behind Fractal! We also have a question for the devs of Game Jolt: What game dev skill are you trying to level up next?

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Take a trip to Nostalgia Land in @JacksonG13 's Sky World 64, a cozy sandbox game that harkens back to the 64-bit era.

This survival experience takes heavy inspiration from Minecraft’s Skyblock!

Play the Steam Next Fest demo now: https://bit.ly/SkyWorld64

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.