Those who played the current version of the game are familiar with Critical Point. This state is active when a character’s health reaches below 15%. Alongside a tweak in when it activates (it now activates at below 20%), it is now in a functioning state. The mechanic will make a return in an upcoming build, alongside bug fixes and improvements to the prologue.
Next up
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Waz zis? An overhauled map? Yes. Coming soon.
Added a simple audio system to the launcher.
Game development progresses smoothly. A mini WIP.
A small teaser for the next update.
Added achievements. Because why not?
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Taking the wraps off. For real this time.
A small teaser for the next tech test.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.











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