Those who played the current version of the game are familiar with Critical Point. This state is active when a character’s health reaches below 15%. Alongside a tweak in when it activates (it now activates at below 20%), it is now in a functioning state. The mechanic will make a return in an upcoming build, alongside bug fixes and improvements to the prologue.
Next up
Enjoy a nice dish, get a nice buff. What's not to like?
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
A small teaser for the next tech test.
Added a simple audio system to the launcher.
Overhauls on the way.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Who did this?
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.











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