Those who played the current version of the game are familiar with Critical Point. This state is active when a character’s health reaches below 15%. Alongside a tweak in when it activates (it now activates at below 20%), it is now in a functioning state. The mechanic will make a return in an upcoming build, alongside bug fixes and improvements to the prologue.
Next up
Added a simple audio system to the launcher.
Taking the wraps off. For real this time.
Who did this?
Overhauls on the way.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A small teaser for the next tech test.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Jump List returns in the next update.
A small teaser for the next update.











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