Those who played the current version of the game are familiar with Critical Point. This state is active when a character’s health reaches below 15%. Alongside a tweak in when it activates (it now activates at below 20%), it is now in a functioning state. The mechanic will make a return in an upcoming build, alongside bug fixes and improvements to the prologue.
Next up
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Overhauls on the way.
Jump List returns in the next update.
Something something... Stuff that I worked on.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
A small teaser for the next update.
Waz zis? An overhauled map? Yes. Coming soon.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Added achievements. Because why not?
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.











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