Those who played the current version of the game are familiar with Critical Point. This state is active when a character’s health reaches below 15%. Alongside a tweak in when it activates (it now activates at below 20%), it is now in a functioning state. The mechanic will make a return in an upcoming build, alongside bug fixes and improvements to the prologue.
Next up
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Jump List returns in the next update.
Who did this?
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Added a simple audio system to the launcher.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Waz zis? An overhauled map? Yes. Coming soon.
Taking the wraps off. For real this time.











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