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Through the Thorns and Curses
11 months ago

Current drawn scenarios (goals) at various stages of development (only one in demo).

Each with different win conditions. Some have small differences (different resource gathering), but plan is to create scenarios with interesting new mechanics.




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Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

screenshot for #screenshotsaturday

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

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Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

Dive into the cozy post-apocalyptic open world of Critter Cove!

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Wishlist the game: https://bit.ly/CritterCove

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

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- light changes

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- minor UI changes