2 years ago



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a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare

ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue

I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny ) has been rather inactive lately. New office WIP models and textures: @MarineBlue

Ghost Hunting!

NEW BANNER Drawn by: @MarineBlue Speedpaint: https://www.youtube.com/watch?v=A6Y2lFjDWLc PvZ CI's Discord Server (More frequent updates): discord.gg/tBD3hnCpT4

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable

PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.

@Cherrioffical my pen dying before I could finish the drawing was not apart of the plan...

PvZ: City Invasion (Beta) - Level 1-2 Demo video (with mixed languages cause multiple language support is still a wip) Join PvZ CI's Discord server: discord.gg/tBD3hnCpT4