Exit will be hard.
In theory I could make it where ever the floor gen ends, but I've noticed some situations where sealed off rooms are generated so that's not going to work. (unless I make walls destroy-able?!?!)
Spawning the exit after the player does something would be the easiest option, or I guess just in a randomly place x distance from the player spawn point. The key will be doing a path check when it's spawned to make sure the player can actually get to it.
Next up
Had to do a full rework of the NPC Culling System, and now Goblins can use stairs again! Huzzah!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
WOOP!
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!






























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