Exit will be hard.
In theory I could make it where ever the floor gen ends, but I've noticed some situations where sealed off rooms are generated so that's not going to work. (unless I make walls destroy-able?!?!)
Spawning the exit after the player does something would be the easiest option, or I guess just in a randomly place x distance from the player spawn point. The key will be doing a path check when it's spawned to make sure the player can actually get to it.
Next up
CHONK-Y-CHU!
CHONK-Y-CHU!
CHONK-Y-CHU!
Got a basic Minimap set up for The Underground, but I'm not sure if I'm gonna keep it or swap to using the same style as The Island. This one is based on how The Caves generate their ones which are much less detailed.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
Getting this text to scroll and crop should have been super easy but I couldn't get it to work with sin(), so I had to use an extra variable to reverse the movement at the end point. But it DOES work. so *shrug*
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.





























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