Exit will be hard.
In theory I could make it where ever the floor gen ends, but I've noticed some situations where sealed off rooms are generated so that's not going to work. (unless I make walls destroy-able?!?!)
Spawning the exit after the player does something would be the easiest option, or I guess just in a randomly place x distance from the player spawn point. The key will be doing a path check when it's spawned to make sure the player can actually get to it.
Next up
Happy November everyone! I hope you all had a wonderful October! Mostly optimisation and reworks this month.
Do you have games on your phone?
Final result for Pokemon Go In to the Wild event.
26 mighties. 1 shiny.
1 random shiny.
Shiny Cresselia from the pass.
Galarian Atricuno!
Grimsnarl gigantamax.
3x shadow Darkrai.
Not bad to be honest!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
A friend took granny out for the day so I was able to take part in today's Pokemon Wild Event.
Fricken caught a Galarian bird finally! Articuno in a Safari ball for guaranteed catch!
Favourite #TeamShooter? I Would never! It's illegal to shoot people, never mind a whole team!!
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.




























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