Game
Kriss' Wargames

1 year ago

Day five: The first structure, the command centre!


The command centre is the first structure to be placed on the map. Matter of fact it is the literal spawning point of the player, when the game starts the player is prompted to manage their base through this structure. From the command centre you will be able to spawn utilities and control the policies of your faction.



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Day six: The second structure, the camps (and also, UI changes)

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Second day: Resource icons, terrain textures and lighting

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day eight: structural animations, light effects and a touch of colour

Day 11: Made the fire shader, still working on FOW

Fan art for Foolish I'm feeling kinda better so I drew this

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity