Game
Kriss' Wargames

3 months ago

Day five: The first structure, the command centre!


The command centre is the first structure to be placed on the map. Matter of fact it is the literal spawning point of the player, when the game starts the player is prompted to manage their base through this structure. From the command centre you will be able to spawn utilities and control the policies of your faction.



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Day six: The second structure, the camps (and also, UI changes)

Day eight: structural animations, light effects and a touch of colour

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Day 11: Made the fire shader, still working on FOW

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Second day: Resource icons, terrain textures and lighting

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Successful landing

#screenshotsaturday