Next up
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Day six: The second structure, the camps (and also, UI changes)
Day five: The first structure, the command centre!
Second day: Resource icons, terrain textures and lighting
Day eight: structural animations, light effects and a touch of colour
Day 11: Made the fire shader, still working on FOW
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Another house i made long time ago.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.











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