Game
Kriss' Wargames

1 year ago

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.




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Day 11: Made the fire shader, still working on FOW

Day six: The second structure, the camps (and also, UI changes)

Second day: Resource icons, terrain textures and lighting

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Day eight: structural animations, light effects and a touch of colour

Day five: The first structure, the command centre!

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Werehog transformation process. #sonicunleashed

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve