Next up
Day 11: Made the fire shader, still working on FOW
Day five: The first structure, the command centre!
Day eight: structural animations, light effects and a touch of colour
Second day: Resource icons, terrain textures and lighting
Day six: The second structure, the camps (and also, UI changes)
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
art comission.
We are under attack!
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)











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