Next up
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Day six: The second structure, the camps (and also, UI changes)
Day five: The first structure, the command centre!
Day eight: structural animations, light effects and a touch of colour
Second day: Resource icons, terrain textures and lighting
Day 11: Made the fire shader, still working on FOW
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Family band complete!











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