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Kriss' Wargames
1 year ago

Day eight: structural animations, light effects and a touch of colour




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Second day: Resource icons, terrain textures and lighting

Day six: The second structure, the camps (and also, UI changes)

Day 11: Made the fire shader, still working on FOW

Day five: The first structure, the command centre!

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Bandana Dee the Dream Friend

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^