Game
Kriss' Wargames

2 years ago

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement




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Second day: Resource icons, terrain textures and lighting

Day eight: structural animations, light effects and a touch of colour

Day six: The second structure, the camps (and also, UI changes)

Day five: The first structure, the command centre!

Day 11: Made the fire shader, still working on FOW

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

"Our work is never over" they said.

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.