Next up
Second day: Resource icons, terrain textures and lighting
Day eight: structural animations, light effects and a touch of colour
Day six: The second structure, the camps (and also, UI changes)
Day five: The first structure, the command centre!
Day 11: Made the fire shader, still working on FOW
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
"Our work is never over" they said.
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.











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