Game
Kriss' Wargames

7 months ago

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement




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Day 11: Made the fire shader, still working on FOW

Day five: The first structure, the command centre!

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day eight: structural animations, light effects and a touch of colour

Second day: Resource icons, terrain textures and lighting

Day six: The second structure, the camps (and also, UI changes)

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.