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Kriss' Wargames

1 year ago

Second day: Resource icons, terrain textures and lighting




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First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Day 11: Made the fire shader, still working on FOW

Day five: The first structure, the command centre!

Day eight: structural animations, light effects and a touch of colour

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day six: The second structure, the camps (and also, UI changes)

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Successful landing

#screenshotsaturday

Shadow The Hedgehog X pixel art