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Kriss' Wargames

2 years ago

Second day: Resource icons, terrain textures and lighting




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Day six: The second structure, the camps (and also, UI changes)

Day five: The first structure, the command centre!

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Day eight: structural animations, light effects and a touch of colour

Day 11: Made the fire shader, still working on FOW

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Bandana Dee the Dream Friend

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!