Next up
Day five: The first structure, the command centre!
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Day 11: Made the fire shader, still working on FOW
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
Day eight: structural animations, light effects and a touch of colour
Day six: The second structure, the camps (and also, UI changes)
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Runestones: from concept to in-game model🗿
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