Next up
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Day eight: structural animations, light effects and a touch of colour
Day 11: Made the fire shader, still working on FOW
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
Day five: The first structure, the command centre!
Day six: The second structure, the camps (and also, UI changes)
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Werehog transformation process. #sonicunleashed
The whole squad is here!
Interested? Follow me!
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve











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