Game
Kriss' Wargames

2 years ago

Day six: The second structure, the camps (and also, UI changes)


The camps serve as a population management structure, allowing for your people to multiply and live their life before becoming troops. Defending these camps is crucial as they are the future of your faction. On a more technical side, the UI is now fully scalable so the game is playable in fullscreen, I'm also working on a neat fire particle effect on that bonfire.



1 comment

Loading...

Next up

Second day: Resource icons, terrain textures and lighting

Day 11: Made the fire shader, still working on FOW

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Day five: The first structure, the command centre!

Day eight: structural animations, light effects and a touch of colour

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Successful landing

#screenshotsaturday

Shadow The Hedgehog X pixel art

What you all think