Game
Kriss' Wargames

2 months ago

Day six: The second structure, the camps (and also, UI changes)


The camps serve as a population management structure, allowing for your people to multiply and live their life before becoming troops. Defending these camps is crucial as they are the future of your faction. On a more technical side, the UI is now fully scalable so the game is playable in fullscreen, I'm also working on a neat fire particle effect on that bonfire.



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Next up

Second day: Resource icons, terrain textures and lighting

Day eight: structural animations, light effects and a touch of colour

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day 11: Made the fire shader, still working on FOW

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Day five: The first structure, the command centre!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

What you all think