Game
Kriss' Wargames

9 months ago

Day six: The second structure, the camps (and also, UI changes)


The camps serve as a population management structure, allowing for your people to multiply and live their life before becoming troops. Defending these camps is crucial as they are the future of your faction. On a more technical side, the UI is now fully scalable so the game is playable in fullscreen, I'm also working on a neat fire particle effect on that bonfire.



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First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Day 11: Made the fire shader, still working on FOW

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Second day: Resource icons, terrain textures and lighting

Day eight: structural animations, light effects and a touch of colour

Day five: The first structure, the command centre!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

"Our work is never over" they said.

Just a Pico sprite