Game
Kriss' Wargames

9 months ago

Day six: The second structure, the camps (and also, UI changes)


The camps serve as a population management structure, allowing for your people to multiply and live their life before becoming troops. Defending these camps is crucial as they are the future of your faction. On a more technical side, the UI is now fully scalable so the game is playable in fullscreen, I'm also working on a neat fire particle effect on that bonfire.



1 comment

Loading...

Next up

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day 11: Made the fire shader, still working on FOW

Day eight: structural animations, light effects and a touch of colour

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Day five: The first structure, the command centre!

Second day: Resource icons, terrain textures and lighting

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Family band complete!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Finished work on the emotions of a new character for the tank universe