The camps serve as a population management structure, allowing for your people to multiply and live their life before becoming troops. Defending these camps is crucial as they are the future of your faction. On a more technical side, the UI is now fully scalable so the game is playable in fullscreen, I'm also working on a neat fire particle effect on that bonfire.
Next up
Second day: Resource icons, terrain textures and lighting
Day 11: Made the fire shader, still working on FOW
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Day five: The first structure, the command centre!
Day eight: structural animations, light effects and a touch of colour
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Shadow The Hedgehog X pixel art
What you all think











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