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Operation: UNTITLED

5 hours ago

Deathmatch with the side of experience

Operation: UNTITLED Developing Update 4


Hey guys! It has been almost a week since the last development update. But now OU is getting some new changes as well.


INTRODUCING DEATHMATCH

Competitive will be replaced by a new gamemode, deathmatch, which works like competitive, but instead it tracks kills, not your token count. This mode will be in beta, so expect bugs and changes


INTRODUCING EXPERIENCE

Now, instead of ELO, you will gain experience; it combines your wins, the highest reached waves, and your character's mastery rank. (Each value is multiplied by 10. For example, if you have 10 wins and 100 kills, you will receive 1100 XP)

RANKS:

  • Wood: 0-999 XP

  • Stone: 1000-1999 XP

  • Bronze: 2000-2999 XP

  • Silver: 3000-3999 XP

  • Gold: 4000-4999 XP

  • Platinum: 5000-5999 XP

  • Diamond: 6000-6999 XP

  • Emerald: 7000-7999 XP

  • Ruby: 8000-8999 XP

  • Tungsten: 9000-9999 XP

  • Obsidian: 10000-10999 XP

  • Plutonium: 11000-11999 XP

  • Uranium: 12000-12999 XP

  • Xeon: above 13000 XP

(New ranks might arrive soon in the future if more players start to climb towards the Obsidian rank. Ranks also add only cosmetic rewards such as a badge, an achivement, and also your expirience status in your name)


INTRODUCING MASTERIES

Masteries are 3 quests for each mercenary; completing them all grants you a gadget, a special item that adds a buff with a compromise. Mastery quests will be available after the Alpha version release


Anyways, that is all from this developing update. Stay tuned for more news!



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