Hey guys! It has been almost a week since the last development update. But now OU is getting some new changes as well.
INTRODUCING DEATHMATCH
Competitive will be replaced by a new gamemode, deathmatch, which works like competitive, but instead it tracks kills, not your token count. This mode will be in beta, so expect bugs and changes
INTRODUCING EXPERIENCE
Now, instead of ELO, you will gain experience; it combines your wins, the highest reached waves, and your character's mastery rank. (Each value is multiplied by 10. For example, if you have 10 wins and 100 kills, you will receive 1100 XP)
RANKS:
Wood: 0-999 XPStone: 1000-1999 XPBronze: 2000-2999 XPSilver: 3000-3999 XPGold: 4000-4999 XPPlatinum: 5000-5999 XPDiamond: 6000-6999 XPEmerald: 7000-7999 XPRuby: 8000-8999 XPTungsten: 9000-9999 XPObsidian: 10000-10999 XPPlutonium: 11000-11999 XPUranium: 12000-12999 XPXeon: above 13000 XP
(New ranks might arrive soon in the future if more players start to climb towards the Obsidian rank. Ranks also add only cosmetic rewards such as a badge, an achivement, and also your expirience status in your name)
INTRODUCING MASTERIES
Masteries are 3 quests for each mercenary; completing them all grants you a gadget, a special item that adds a buff with a compromise. Mastery quests will be available after the Alpha version release
Anyways, that is all from this developing update. Stay tuned for more news!















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