Game
Immortal Sins
10 years ago

December 12th Update


This update fixes known issues with Northbridge as well as adding new features.

Game:
-Small fixes
-Small space optimisations

Launcher:
-Fixed most of the known issues
-Changed the Options UI
-Added a Test Button on the Auto Backup
-Added the option to disable Auto Backup when the launcher is bypassed
-Re-included Greek Localisation

Known Issues:
-Activation of the “Skip splash screen at start up” causes an error to appear.

NOTE: Due to changes in the files, the game will crash on the Crystal Cave. You’ll have to start over from the beginning. I apologize for this issue.



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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Waz zis? An overhauled map? Yes. Coming soon.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

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Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Jump List returns in the next update.

A small teaser for the next update.

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