Game
Immortal Sins
10 years ago

December 12th Update


This update fixes known issues with Northbridge as well as adding new features.

Game:
-Small fixes
-Small space optimisations

Launcher:
-Fixed most of the known issues
-Changed the Options UI
-Added a Test Button on the Auto Backup
-Added the option to disable Auto Backup when the launcher is bypassed
-Re-included Greek Localisation

Known Issues:
-Activation of the “Skip splash screen at start up” causes an error to appear.

NOTE: Due to changes in the files, the game will crash on the Crystal Cave. You’ll have to start over from the beginning. I apologize for this issue.



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Taking the wraps off. For real this time.

Added a simple audio system to the launcher.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Overhauls on the way.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A small teaser for the next tech test.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Done some improvements to the backup system. Even added an icon to let you know that it's working.