Game
Immortal Sins
10 years ago

December 20th Update


Game:
-Fixed a bug where the battlers were on the wrong positions.
-Re-arranged the Ice Spiders a little
-Adjustments on the fonts
-Fixed the unrecognised characters
-Graphical tweaks on the Crystal Cave
Launcher:
-Fixed a bug where the Auto-Backup created two folders instead of one
-Replaced some of the error messages with easier to understand ones
Misc:
-Small things to set up for the patcher

This will be the last update I’m releasing this year (unless a hotfix is needed). There will be a slow down of the news (because family and stuff) and I will return to normal speed in January. I will occasionally be online here in case you need support.

Happy holidays!



0 comments

Loading...

Next up

Jump List returns in the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Added achievements. Because why not?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Waz zis? An overhauled map? Yes. Coming soon.

A small teaser for the next update.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added a simple audio system to the launcher.