It was in April 2020, when I was digging through my old sources and when I found "Chessboard 3D demo" (animation).
It was simple ray-tracing showcase written in C++ from my times at university in early 2000-s.
I was looking at code and thinking: how it would perform today? Is it possible to make some game which will render its world with CPU ray-tracing only, and still be able to keep high enough FPS?
More than 5 years of after-day-job development passed and my question is answered. Yes, it's possible. My answer is the game "RTG", challenging puzzle/platformer with sci-fi story, whose main feature distinguishing it from other games is, as you can already guess: CPU only ray-tracing, no special GPU is required.
If you'd like to check "RTG", a game with rare rendering method of CPU only ray-tracing, please follow the link to its Steam page. And if sci-fi setting and logical puzzles gameplay is your cup of coffee, the game is available for wishlists as well. RTG is almost done and will be released in 2026.


















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