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RTG - The Ray-Traced Game

22 days ago

Development Flashback - April 2020

Animation from the very start of RTG development (more in the article).

After 5 years, RTG is available for wishlists on Steam.

https://store.steampowered.com/app/4032050/RTG/

Demo, which will be available also here is in works as well.


It was in April 2020, when I was digging through my old sources and when I found "Chessboard 3D demo" (animation).

It was simple ray-tracing showcase written in C++ from my times at university in early 2000-s.

I was looking at code and thinking: how it would perform today? Is it possible to make some game which will render its world with CPU ray-tracing only, and still be able to keep high enough FPS?

More than 5 years of after-day-job development passed and my question is answered. Yes, it's possible. My answer is the game "RTG", challenging puzzle/platformer with sci-fi story, whose main feature distinguishing it from other games is, as you can already guess: CPU only ray-tracing, no special GPU is required.

If you'd like to check "RTG", a game with rare rendering method of CPU only ray-tracing, please follow the link to its Steam page. And if sci-fi setting and logical puzzles gameplay is your cup of coffee, the game is available for wishlists as well. RTG is almost done and will be released in 2026.



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Flashback #1 - Abril 2020 Una animación desde comienzos del desarrollo de RTG. Después de 5 años, RTG está finalmente disponible para wishlists en Steam.

https://store.steampowered.com/app/4032050/RTG Un demo, que será disponible aquí también, está en preparación.

Flashback - Noviembre 2020 Una escena donde probé varios aspectos de mi algoritmo ray-trace. Al día de hoy, este algoritmo está presente en mi juego RTG, un sci-fi puzzle/platformer que está disponible para wishlists. P.F. 2026! https://store.steampowered.com/app/4032050/RTG

Hi All! New video of RTG - The Ray-Traced Game. The game is in version 0.6.3. Almost 70% of the game is done. In the video you can see puzzle consisting of charged light shooter, gravity inverter, boxes, switches. Music: https://www.purple-planet.com/

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Development Flashback - May 2020 This is another animation from the beginning of development (more about it in the article). Now, after 5 years of development, RTG, a sci-fi puzzle/platformer is available for wishlists. https://store.steampowered.com/app/4032050/RTG

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RTG - The Ray-Traced Game is in version 0.6.2. Around 2/3 of the game is done, currently I'm on sound&music. In the video you can see typical 'puzzle boxes' level. Music: https://www.purple-planet.com

Development Flashback - November 2020 Scene where I tested various aspects of my ray-tracing engine. Today, the engine is used in my game RTG, a sci-fi puzzle/platformer, which is available for wishlists. Check it out! P.F.2026! https://store.steampowered.com/app/4032050/RTG

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Hi all, hola todos! RTG has first sounds&music . Here's demo video where, apart from mentioned sounds&music, can be also seen also a glimpse of what's story about. Video is available also on my YT in 60fps: https://youtu.be/13C0tuZAXFY?feature=shared