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RTG - The Ray-Traced Game

2 months ago

Development Flashback - April 2020

Animation from the very start of RTG development (more in the article).

After 5 years, RTG is available for wishlists on Steam.

https://store.steampowered.com/app/4032050/RTG/

Demo, which will be available also here is in works as well.


It was in April 2020, when I was digging through my old sources and when I found "Chessboard 3D demo" (animation).

It was simple ray-tracing showcase written in C++ from my times at university in early 2000-s.

I was looking at code and thinking: how it would perform today? Is it possible to make some game which will render its world with CPU ray-tracing only, and still be able to keep high enough FPS?

More than 5 years of after-day-job development passed and my question is answered. Yes, it's possible. My answer is the game "RTG", challenging puzzle/platformer with sci-fi story, whose main feature distinguishing it from other games is, as you can already guess: CPU only ray-tracing, no special GPU is required.

If you'd like to check "RTG", a game with rare rendering method of CPU only ray-tracing, please follow the link to its Steam page. And if sci-fi setting and logical puzzles gameplay is your cup of coffee, the game is available for wishlists as well. RTG is almost done and will be released in 2026.



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