Game
The Opera Ghost's Love Story

4 years ago

Devlog 11/01/2022

I showed my teacher what I already had, and my deadline was extended until Friday 😩😩😩

Here's what I have done thus far with Shot 2 of Scene 3. Almost there...




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I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!

Devblog 17th June, 2023.

✨ Imported State Machines for animations into Godot 4 for all characters and the player!

✨ Floors and walls in perspective~

✨ Volumetric fog!

✨ Shiny eyes are back! Shinier than ever!

✨ More parallax layers!

✨ SHADOWS!!!

Devlog 27th July, 2022.

Hosted Development Stream β„–82. Thank you everyone who attended!

I completed the quick-time event script! The prompt shows up and the press is registered. Also finished the intermission animation. Now to the second half of the song!

ten years

I always loved Springtrap. Easily my favourite character in all of FNAF franchise.

A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook

I drew @MemeManOfficial because it's fun !! :>

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.

Guess who finally played Hollow Knight!

I just can't have enough of this baby, so I drew them a pretty poster! πŸ₯Ίβ™₯😊

If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook

Miku

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.