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I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!
Devblog 17th June, 2023.
β¨ Imported State Machines for animations into Godot 4 for all characters and the player!
β¨ Floors and walls in perspective~
β¨ Volumetric fog!
β¨ Shiny eyes are back! Shinier than ever!
β¨ More parallax layers!
β¨ SHADOWS!!!
Devlog 27th July, 2022.
Hosted Development Stream β82. Thank you everyone who attended!
I completed the quick-time event script! The prompt shows up and the press is registered. Also finished the intermission animation. Now to the second half of the song!
ten years
I always loved Springtrap. Easily my favourite character in all of FNAF franchise.
A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook
I drew @MemeManOfficial because it's fun !! :>
Devblog 11 June 2023.
The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?
Read the article for technical details.
Guess who finally played Hollow Knight!
I just can't have enough of this baby, so I drew them a pretty poster! π₯Ίβ₯π
If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook
Miku
Devlog 20th September:
Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.
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