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Devlog 27th July, 2022.
Hosted Development Stream β82. Thank you everyone who attended!
I completed the quick-time event script! The prompt shows up and the press is registered. Also finished the intermission animation. Now to the second half of the song!
Devblog 17th June, 2023.
β¨ Imported State Machines for animations into Godot 4 for all characters and the player!
β¨ Floors and walls in perspective~
β¨ Volumetric fog!
β¨ Shiny eyes are back! Shinier than ever!
β¨ More parallax layers!
β¨ SHADOWS!!!
Devblog 9th March, 2023.
Hello! It's been a bit, but this project is back to the top of my priority list.
And Godot 4 released, which means that I have a great chance to clean up my project by remaking it from scratch!
More info in the article below.
Teto! (Digital ver.)
Devblog 11 June 2023.
The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?
Read the article for technical details.
I always loved Springtrap. Easily my favourite character in all of FNAF franchise.
A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook
Hello, Christine.
through the valley
My quest log made me recall a very old Phantom of the Opera / Among Us AU me and my friend have devised. It had a beautiful plot about a furious monster infiltrating a spaceship to enact his revenge, only to fall in love with a human... #AmongUsFriday











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