Next up
Devlog evening 19th September 2024
We've got the basics down.
- Camera controls
- Custom tileset for ores & materials
- Custom sprites for 2 worker types
- Mining tiles scripts, VFX, SFX (doesn't work due to input handling)
- Basic office UI
Devlog 25-26th September, 2024
Only a little bit more to go now for the base game.
Current features:
- Miners who go out and mine ores for you (no new shafts yet)
- Selling ores, hiring workers, taking loans.
- If your balance is <0 for 7+ days, you lose.
Devlog 20th September:
Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.
I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!
Our 2024 Advent Calendar has opened! Day 8: @PhantronGames is a great Creator who makes FNaF fan games and animations! Accept the quest and give them a follow to get Coins and a seasonal sticker!
In our game, you can also fight a... scary yet hot tree man?... We're not entirely sure how that happened, but we're happy it did!
The locations are slowly coming together... Imagine being lost in these pretty woods!
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
Chort got his model, textures and animations! Follow this game's page to make sure you don't miss the first version coming out -- very, very soon!
0 comments