Loading...
6
Game
May Sin Die: Demiurge' Spear
22 days ago

Devlog 2: Added some game feel, and a basic enemy AI, also a basic map, and some GUI elements for the guns.




0 comments

Loading...

Next up

Devlog 5: The healthbar now changes colour, I added randomly spawning pickups for health and shield, and a new enemy type that currently just follows you around, still working on it's melee code, changed the arena a slight bit too.

Devlog 7: Some death explosion changes for the enemy, and a new enemy type, the Bombardier. Changed the pickups to be closer to the ground and fixed a problem with them spawning too small on an enemy death.

Got bored one day so I 3D modeled a bunch of parts so I could make lots of the different Eva units

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

Some random mech thing because I'm bored.

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

You've been Weezered

Devlog 1: Movement and Weapon

Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.