29: Setup a 'berserk' mode that you can toggle if you have enough score(It also has a 25% or so chance to happen instead of you dying), it increases your damage and your firerate, lasts 1 minute, and added a sword trail to the sword, a montage for jumping,
Next up
Beta 04 released.
37: Newest version released.
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.
Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.
He is watching...
A bit trippy and confusing to look at, but I think the material works well.














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