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Devlog evening 19th September 2024
We've got the basics down.
- Camera controls
- Custom tileset for ores & materials
- Custom sprites for 2 worker types
- Mining tiles scripts, VFX, SFX (doesn't work due to input handling)
- Basic office UI
I always loved Springtrap. Easily my favourite character in all of FNAF franchise.
A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook
Devblog 11 June 2023.
The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?
Read the article for technical details.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Devlog 22-23rd September:
Completed Microphone UI, now you can give orders to your workers and they listen.
Completed Phone UI with the use of Dialogic (Godot plugin), now you can ask your assistant a bunch of questions.
Next up: see in article.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Guess who finally played Hollow Knight!
I just can't have enough of this baby, so I drew them a pretty poster! 🥺♥😊
If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook
Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!
In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Devblog, 13th March 2023.
This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.
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