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8
Game
Toy Battalion
2 years ago

Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.

Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.




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Meet the Sergeant.

Some new images of the game, set on Cinematic level graphics, my toaster sacrificed itself for these images, R.I.P Toaster Computer.

A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Devlog 4: Damage Indicator

I have now added a WIP damage indicator to the game, now you can finally see how much damage you do

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.

Devlog 5: Civilians

Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.