Game
Slice & Bite


2 years ago

Devlog / Game update:
We find ourselves at a crossroads

#devlog #gamedev #indiegame


We've been working hard at Slice & Bite for over 3 years at this point. Most of that time we were spending a few hours a week after work and weekends, and only recently we've been able to dedicate a greater portion of our time to developing the game.
After getting enough feedback we've found out that people usually really like how our game looks, how it sounds, and the premise, but the gameplay is "just ok". I'm sure other developers can agree this is a difficult thing to accept. Especially when it comes to "just ok", because it's so hard to parse! "It's too difficult" at least feels more actionable than "just ok".

So we were at a crossroads. Maybe our game doesn't have the magic. Maybe we should give up and do something else.

Testers usually agree that there is something interesting in the gameplay, but that it was untapped or hindered by other mechanics.
So we decided to revisit our main systems, overhaul them, give the game another chance. After 3 years of working on this world we are not ready to let it go just like that.

Sometimes to go forward you need to take a couple steps back ( in this case is almost literal , as you can see in the screenshots we've widened the camera quite a bit).

Now Slice and Bite focuses more on the speed of the delivery (which was a planned feature but not as relevant as it is now) and we've simplified the UI and the systems quite a lot. Now you use the blood you collect from enemies as fuel for your carriage to go faster.
It remains to be seen if the players find this more engaging than before, but so far our own testing feels more dynamic, you get a bit of an adrenaline rush trying to keep the pedal to the metal and gorge your engine with monster blood.

If you are curious about how the game played "before", go ahead and download the demo. We are still welcoming of any feedback that might come our way. We love the world of Slice & Bite and we hope we can share that world with players too.

Carpe Noctem
Delfos (programmer, artist)



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We've been working really hard to make the core mechanics more engaging and fun. Now our game is focused on speed. You kill enemies, gather their blood, and use it as fuel for your carriage! Feedback has been good so far , we are pretty happy!

Made an alt version of the GameJolt #sticker entry (this one https://gamejolt.com/p/grab-a-slice-a-cosimo-sticker-for-gamejol… ). I think I'm gonna actually print these ones as real stickers

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

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Slice & Bite is on Steam's SHMUP Fest! There's not a new demo (YET!) but please follow and add to your wishlist if you want to play a Run'n'Gun (or how we call it, Drive'n'Gun) with a lot of action, 90s cartoon aesthetics and funny story!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

This is the pixel art from yesterday's drawing ( this : https://gamejolt.com/p/the-gnome-gang-has-been-tormenting-the-in…). They are the first boss of the game! But of course this is not the first time (or last) you'll see them.

We are only 10 followers away from 200! Also, if you like this style, follow the game Slice & Bite! : https://gamejolt.com/games/sliceandbite/529350 Thank you so much for everything. Here, have a kitten as a reward (but just for a pet we need her back)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The Gnome Gang has been tormenting the inhabitants of the Toscana since the world went into the eternal night. They are chaotic, annoying and mildly dangerous. Probably a tiny bit more of a threat now that they have learned how to make bombs.