Game
Y.Ume Project
9 hours ago

#Devruary

Question: Why did you start to make videogames?


Well. I have to be honest about this.

Since I was ten y o I've always written fictional and fantasy stories and I always had a vivid immagination, mostly because I was alone most of the time. So I made up characters and stated to... well... acting alone in my room. It's called maladaptive daydreaming I think. I also started to put on paper what I had in mind through drawings and writing.

After some things that happened in my life I started writing mostly because I couldn't bear the loneliness.

What I experienced helped me in a weird way. I understood that no matter how hard I tried to comunicate through my stories, it didn't matter.

Because you read to feel the author's mind, and that's it.

Since I regained the ability to imagine things and draw them (because some things that happened lead me to not being able to think straight), I was so happy that I decided to start making comic books instead of just writing things down. So "Y.Ume Project" started as "Hyperion Corrector", and I wanted to write a manga out of it.

But the pont remains, right? That you read a comic book to enter the author's mind. And that didn't strike to me as right as it seemed.

So I thought. Maybe I don't want to talk about what's in my mind. Maybe, I want to interact with people.

So I decided to make a videogame instead.

But it wasn't enough. I wanted to understand the gamer's motivations on playing my game. And I think you can't understand it fully if you just make a game that doesn't allow the player to make some choices based on how the story makes them feel.

And I started making a choice-driven video game for this concept of "letting people interact with my world".

So choice-driven game it is. Yes it's hella crazy to write the timeline, but oh well. I never wanted to make it simple.



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