1 year ago

Did a rework of how the chunk parts are done, and set up this new Ruins type, I had to make a exception to skip the code that mirrors the chunk sub-parts for the side rooms, since that would make water spawn down their middles.


I'm not sure what I'm going to use this for, and how much better this is over the basic Cave Gen, it does allow me to do water around the edges which would be a pain otherwise, but there's some issues with this.

I can't crop the top or left parts of the room without running through another set of for loops to shift everything up by 1, at least I should be able to do the right side easily by just changing my grid clamp.



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YUS!

I've been after this for AGES!

Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.

Also working on making it so Orbit spells have a charge effect to change the amount.

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Magic rework is working! Added in the text info for movement types.

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