1 year ago

Did a rework of how the chunk parts are done, and set up this new Ruins type, I had to make a exception to skip the code that mirrors the chunk sub-parts for the side rooms, since that would make water spawn down their middles.


I'm not sure what I'm going to use this for, and how much better this is over the basic Cave Gen, it does allow me to do water around the edges which would be a pain otherwise, but there's some issues with this.

I can't crop the top or left parts of the room without running through another set of for loops to shift everything up by 1, at least I should be able to do the right side easily by just changing my grid clamp.



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Reworked how NPC's find their Points of Interest and interact with them, here's the Archaeologist investigating the Ruins.

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Thank you all so much for your continued support, I can't express how much it helps out. Please look after yourselves and keep being awesome!

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Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

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Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

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https://gamejolt.com/p/atbalmut-goth-gobo-gamedev-progress-post-…

Thanks for all the support and interest, I really appreciate it!