Next up
Working on some more battlefield style destructible buildings in unreal 5
I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.
Disappointment simulator: Chapter one is here: very short, but took forever to make. PLAY NOW: https://gamejolt.com/games/eeeeeeeee/858264
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Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:
Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6
I’m really enjoying making my own soundtrack for the game. What would you guys like to see in this game as far as soundtrack styles that you wouldn’t usually see in a game, let along a fnaf fangame? Idk just curious.
bro got so mad
Chapter 2 on the way! Im using this game as a recharger to make random stuff before I move back to corrupted files. Chapter 2 will be longer than chapter 1, and hopefully thatll make up for the huge file size. Make sure to play chapter 1 now!
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