Game
Hollowmor: The Final Ritual

24 days ago

DLSS Integration

I’ve implemented NVIDIA DLSS in my project, and the results are amazing!
With DLSS + Frame Generation ON, the performance skyrockets compared to native rendering. This means smoother gameplay and higher FPS without losing visual quality.




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Devlog #4 - New rooms, ambiance and mechanics

Room: Servants’ Wing Mechanic: Interact with drawers and chests scattered throughout the mansion, some hiding secret items New Atmosphere: Living, pulsating corridors

(White lighting just to show the scene)

Devlog #5 - New core systems added! New item inspection, stamina, and sanity systems successfully created and integrated. #Horror #HorrorGame #Survival #Puzzle

Devlog #1 – Project Presentation

This is the first official development log for the new horror game "Hollowmor: The Last Ritual." The title is being built with a focus on atmospheric immersion, narrative exploration, and psychological tension.

Devlog #3 - Final version of the menu I've reached the final version of the game menu! 🎉

Now all features are 100% operational:

Graphics Settings

Screen Adjustments

Customizable Controls

Language Options

Audio Volume

Pause Menu

Save/Load

Checkpoint

Devlog #2 – Home Menu Design Evolution

The main menu has undergone a redesign. The first version featured a simple, welcoming aesthetic, serving as a starting point. For the second version, I adopted a darker atmosphere.

📜 Implementing note system!

Throughout the game, you’ll find pages that reveal pieces of the story, puzzle secrets, and excerpts from Elias’s diary — the only one who resisted and escaped the cursed influence of the rituals.

Images from "Hollowmor: The Final Ritual" have been updated! Go check them out 👀🔥

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity