Game
Hollowmor: The Final Ritual


22 days ago

Devlog #2 – Home Menu Design Evolution

The main menu has undergone a redesign. The first version featured a simple, welcoming aesthetic, serving as a starting point. For the second version, I adopted a darker atmosphere.




0 comments

Loading...

Next up

Devlog #1 – Project Presentation

This is the first official development log for the new horror game "Hollowmor: The Last Ritual." The title is being built with a focus on atmospheric immersion, narrative exploration, and psychological tension.

Devlog #3 - Final version of the menu I've reached the final version of the game menu! 🎉

Now all features are 100% operational:

Graphics Settings

Screen Adjustments

Customizable Controls

Language Options

Audio Volume

Pause Menu

Save/Load

Checkpoint

DLSS Integration

I’ve implemented NVIDIA DLSS in my project, and the results are amazing! With DLSS + Frame Generation ON, the performance skyrockets compared to native rendering. This means smoother gameplay and higher FPS without losing visual quality.

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Shadow The Hedgehog X pixel art

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Microsoft Windows XP Unprofessional (windows logo prototype)