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DLSS Integration
I’ve implemented NVIDIA DLSS in my project, and the results are amazing! With DLSS + Frame Generation ON, the performance skyrockets compared to native rendering. This means smoother gameplay and higher FPS without losing visual quality.
Devlog #2 – Home Menu Design Evolution
The main menu has undergone a redesign. The first version featured a simple, welcoming aesthetic, serving as a starting point. For the second version, I adopted a darker atmosphere.
Devlog #3 - Final version of the menu I've reached the final version of the game menu! 🎉
Now all features are 100% operational:
Graphics Settings
Screen Adjustments
Customizable Controls
Language Options
Audio Volume
Pause Menu
Save/Load
Checkpoint
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
a drawing I did because I was bored😪. But I love how it turned out.😊
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
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