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Devlog #5 - New core systems added! New item inspection, stamina, and sanity systems successfully created and integrated. #Horror #HorrorGame #Survival #Puzzle
Images from "Hollowmor: The Final Ritual" have been updated! Go check them out 👀🔥
Devlog #2 – Home Menu Design Evolution
The main menu has undergone a redesign. The first version featured a simple, welcoming aesthetic, serving as a starting point. For the second version, I adopted a darker atmosphere.
Devlog #1 – Project Presentation
This is the first official development log for the new horror game "Hollowmor: The Last Ritual." The title is being built with a focus on atmospheric immersion, narrative exploration, and psychological tension.
Devlog #4 - New rooms, ambiance and mechanics
Room: Servants’ Wing Mechanic: Interact with drawers and chests scattered throughout the mansion, some hiding secret items New Atmosphere: Living, pulsating corridors
(White lighting just to show the scene)
📜 Implementing note system!
Throughout the game, you’ll find pages that reveal pieces of the story, puzzle secrets, and excerpts from Elias’s diary — the only one who resisted and escaped the cursed influence of the rituals.
Devlog #3 - Final version of the menu I've reached the final version of the game menu! 🎉
Now all features are 100% operational:
Graphics Settings
Screen Adjustments
Customizable Controls
Language Options
Audio Volume
Pause Menu
Save/Load
Checkpoint
DLSS Integration
I’ve implemented NVIDIA DLSS in my project, and the results are amazing! With DLSS + Frame Generation ON, the performance skyrockets compared to native rendering. This means smoother gameplay and higher FPS without losing visual quality.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?


















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